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HICSS-45 CALL FOR PAPERS: “CREATIVITY AND INNOVATI ON IN TEAMS AND ORGANIZATIONS”

  • 1.  HICSS-45 CALL FOR PAPERS: “CREATIVITY AND INNOVATI ON IN TEAMS AND ORGANIZATIONS”

    Posted 02-22-2011 13:35
    HICSS-45 CALL FOR PAPERS FOR THE MINITRACK ON:
    “CREATIVITY AND INNOVATION IN TEAMS AND ORGANIZATIONS”
    PART OF THE COLLABORATION SYSTEMS AND TECHNOLOGY TRACK
    OF THE FORTY-FIFTH ANNUAL
    HAWAI'I INTERNATIONAL CONFERENCE ON SYSTEMS SCIENCES (HICSS)
    MAUI, HI - JANUARY 4 - 7, 2012

    Papers are invited for the minitrack on "CREATIVITY IN TEAMS AND
    ORGANIZATIONS" as part of the Collaboration Systems and Technology
    Track at the Hawaii International Conference on System Sciences
    (HICSS).

    Innovation is a critical force in organizational performance and
    survival. Changes in technology, globalization, and increased
    competition have all created an environment in which creativity and
    innovation are needed in order to cope with situational and economic
    pressures and frequent changes. Designers and Developers of
    organizational systems must therefore innovate almost continuously to
    keep the organization aligned with such changes. Creativity is a
    critical pre-condition for innovation. Generating novel and creative
    ideas are the key to innovation and growth in every organization
    today. Providing employees, customers and partners with tools to think
    creatively has been proven to increase innovation in organizations.
    Research shows that organizations which have established skill-bases
    and tools for creativity outperform the competition in terms of
    revenue, rolling out new products, innovation and growth. Though
    organizations deploy groups for most creative processes, there has
    been little research in the area of group creativity. Most creative
    research is focused on individual factors affecting creativity. Many
    challenges that arise from pursuing creativity in teams remain
    unexplored.

    This minitrack provides one of the key international platforms on
    which the following issues can be discussed:
    1. Methods & techniques to improve creativity in co-located and
    distributed groups
    2. Design and Evaluation of Systems and technology for enhancing creativity
    3. Challenges and opportunities for creativity in teams
    4. Theoretical foundations for creativity at individual, group and
    organizational levels
    5. Practical approaches to foster creativity at individual, group
    and organizational levels
    6. The creation and implementation of innovations in teams and organizations
    7. Factors affecting creativity in teams and organizations
    8. Building team-based organizations
    9. Multi-level issues of creativity in teams and organizations
    10. Research linking individual creativity to group level creativity
    and organizational level innovation
    11. Multi-disciplinary approaches to creativity
    12. Creative collaboration between business partners and customers
    (e.g. co-creation of products and services)

    Thus, papers are welcome that contain original ideas on how to improve
    creativity and innovation through all phases of problem-solving:
    Understanding a problem, devising potential solutions, evaluating
    alternatives, making choices, making plans, taking action, and
    after-action review. We seek papers that suggest methodical,
    technical, theoretical, or practical improvements for realizing
    creative ideas in the workforce as innovations, for an organization
    cannot benefit from its creativity until its ideas are implemented.

    There are no preferred methodological stances for this minitrack: this
    minitrack is open to both qualitative and quantitative research, to
    research from a positivist, interpretivist, or critical perspective,
    to studies from the lab, from the field, design-oriented or
    developmental in nature.

    Themes and topics of relevance to this minitrack include, but are not
    limited to (related topics not listed are especially welcome):

    Creativity techniques and approaches
    • Creativity methods & techniques to improve creativity in
    co-located and distributed groups
    • Measuring the effectiveness of creativity techniques and approaches
    • Creativity in patterns of collaboration (divergence,
    convergence, organization, evaluation, and consensus building)
    • Reusability, trainability, predictability, and
    transferability of creativity techniques and approaches
    • Capturing best practices on creativity
    • Analyzing the nature of the evolving artifacts

    Tools, technologies, and contexts to support creativity
    • Theories, guidelines, and strategies for designing creative
    technologies and systems
    • Proof of concepts – examples of breakthrough technologies
    and systems supporting creativity
    • Use of visualization tools for enhancing creativity
    • Role of HCI in creativity processes
    • Physical and electronic environments to support creativity
    • Idea management tools
    • Technologies that support creativity in specific critical
    collaboration processes, e.g.
    • Requirements specification & analysis
    • Focus groups
    • Delphi processes
    • Collaborative planning
    • Strategy building
    • Collaborative writing
    • Communities and Web 2.0
    • Mobile Creativity

    Creativity in teams and organizations
    • Analyzing the nature of creative teams and its evolving processes
    • Training work group members and work group leaders to think
    and act creatively
    • Innovation management in collaborative contexts
    • Success factors for diffusing creativity techniques,
    approaches, and technologies in organizations
    • Factors affecting creativity in teams, organizations, and
    value networks
    • Building team-based organizations
    • Challenges and opportunities for creativity in teams
    • Practical approaches to foster creativity at individual,
    group and organizational levels
    • Theories on collaborative and organizational creativity
    • Studies on the efficacy of interventions intended to
    introduce creativity approaches and technologies in an organization
    • Personal and group traits affecting creativity
    • Enhancing creativity by appropriate knowledge management
    • Creativity in communities and user-generated content
    • Creativity in the “enterprise 2.0”
    • Creativity in ad-hoc-groups
    • Creativity in distributed work groups and processes

    Theoretical issues in creativity and innovation
    • Theories of creative problem solving
    • Theories of creative decision making
    • Creativity in different socio-cultural environments
    • Effects of organizational culture on creativity
    • Frameworks for evaluating creativity in the field and in the lab
    • Theoretical approaches to understand the effect of
    individuals, teams, organizations, and the broader environment on
    creativity
    • Instruments and measurements for creativity and innovation
    • Group tasks to study creativity
    • Theoretical relationships between creativity and
    organizational productivity


    MINITRACK COORDINATORS:

    Roni Reiter-Palmon
    University of Nebraska at Omaha
    Department of Psychology
    Director of Research, Center for Collaboration Science
    1110 South 67th street, Omaha, NE 68182-0116 USA
    Phone: (402) 554-4081
    E-mail: rreiter-palmon@mail.unomaha.edu

    Triparna de Vreede (primary contact)
    University of Nebraska at Omaha
    Department of Psychology
    Research Associate, Center for Collaboration Science
    1110 South 67th street, Omaha, NE 68182-0116 USA
    Phone: (402) 554-2557
    E-mail: tdevreede@mail.unomaha.edu

    Gerhard Schwabe
    University of Zurich
    Department of Informatics
    Chair of Information Management
    Binzmühlestrasse 14, CH-8050 Zürich
    Tel: +41-44-63-5 43 05
    Email: schwabe@ifi.uzh.ch


    The purpose of HICSS is to provide a forum for the interchange of
    ideas, research results, development activities, and applications
    among academicians and practitioners in computer-based systems
    sciences. The conference consists of tutorials, advanced seminars,
    presentations of accepted papers, open forum, tasks forces, and
    plenary and distinguished guest lectures. There is a high degree of
    interaction and discussion among the conference participants because
    the conference is conducted in a workshop-like setting.

    Instructions for submitting papers:
    1. Submit an electronic copy of the full paper, 10 pages including
    title page, abstract, references and diagrams using the review system
    available at the HICSS site, make sure that the authors’ names and
    affiliation information has been removed to ensure an anonymous
    review.
    2. Do not submit the paper to more than one minitrack. The paper
    should contain original material and not be previously published or
    currently submitted for consideration elsewhere.
    3. Provide the required information to the review system such as
    title, full name of all authors, and their complete addresses
    including affiliation(s), telephone number(s) and e-mail address(es).
    4. The first page of the paper should include the title and a (max)
    300-word abstract.

    DEADLINES:
    • May 15: OPTIONAL: Abstracts submitted to Minitrack Chairs
    for guidance, indication of appropriate content and to receive
    instructions on submitting full paper.
    • June 15: Full papers uploaded in the directory of the
    appropriate minitrack.
    • August 15: Notification of accepted papers mailed to authors.
    • September 15: Accepted manuscripts, camera-ready, uploaded;
    author(s) must register by this time.

    Send all correspondence related to this minitrack to:

    Triparna de Vreede
    University of Nebraska at Omaha
    Department of Psychology
    Research Associate, Center for Collaboration Science
    1110 South 67th street, Omaha, NE 68182-0116 USA
    Phone: (402) 554-2557
    E-mail: tdevreede@mail.unomaha.edu

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